Thursday, February 27, 2020
Video gam - Essay Example This essay will explore these parameters and make a conclusion as to the effect that violent video games has on society. Markey and Markey (82) studied how aggressive tendencies might be mediated by personality. In other words, there are certain personality types which are more affected by video games than other types. For instance, individuals who score high on tests that measure psychotic or antisocial tendencies Ã¢â¬â lack of sympathy, aggressiveness, unfriendliness, untrustworthiness, lack of emotion, paranoia Ã¢â¬â are more likely to experience higher levels of hostility and aggressiveness after exposure to violent video games (VVG) than those who do not have these tendencies. This holds true with other forms of media as well, such as violent movies Ã¢â¬â the psychotic men, after seeing a violent film, is much more likely to state that violence is an acceptable way of resolving conflicts than men who do not score high on tests measuring psychotic or antisocial tendencie s. When these same men are exposed to pornography, they are much more likely than men who do not score high on psychotic or antisocial tendencies to report that they are more likely to rape a woman. ... ily upset, angry, emotional), not agreeable (indifferent and cold) and had low conscientiousness (not keeping promises, acting without thinking, etc.). The researchers concluded that, despite the fact that there is a prevalence of VVG, incidents of violence are relatively rare, therefore there has to be something more that compels these people to violence Ã¢â¬â much like the fact that, for the majority of the population, peanuts will not cause a reaction, but, for some, they are deadly, VVG are Ã¢â¬Å"deadlyÃ¢â¬ for some, but, for most, have no effect (Markey and Markey, 86). Anderson & Bushman (353) conducted secondary research through PsycINFO, looking at the following terms Ã¢â¬â video and game and fight, aggression, violence, hostility, anger, arousal, and prosocial. They looked at different studies that looked at the above tendencies, and tied these tendencies to violent video games. They found that the results of these multiple studies showed that exposure to violent v ideo games posed a public health threat to children and youths, which includes college-aged individuals in this analysis. They found that exposure to violent video games decreased pro social behaviors and increased aggression in the participants. That said, they admitted that they needed to review more longitudinal studies, and that violent video games might actually be useful, if these games can teach the game players about nonviolent solutions to social conflicts. Another study conducted by Sacks et al. (1) also suggests that video games might do harm to children. They looked at the amicus curiae briefs that were filed in Brown v. Entertainment Merchant Association, 130 S.Ct. 2398 (2010). They looked at which of the briefs were more persuasive, looking at the quality of the experts who wrote the briefs Ã¢â¬â
Tuesday, February 11, 2020
Optional Technologies Adopted in the Construction of Building Elements - Essay Example Design professionals significant role in the quality of the built environment cannot be denied. Buildings in the contemporary world are a complex undertaking that require many different skills and materials. In this regard, the capabilities of the engineers and architects on the integrated design team are critical for the overall success of the design. In order to carry out the design and propose various alternatives, some background data is often required. This is usually with reference to the location of the proposed project and its various jurisdictions. The design process is then guided onwards by the knowledge of such project information. It is based on this that the relevant safety factors can be applied in the design so that the proposed methods and constructional technologies are safe and appropriate (EMMITT, BARRY & GORSE, 2010, p. 14). With the layout plan given for a proposed four-storey commercial building, with its components and the boundary conditions, different optional building technologies can be used to come up with the most appropriate designs. The building elements considered are as follows: Basements in commercial buildings are in most cases constructed to serve as foundations for the superstructure of the building, and in others to increase its utility to provide space that can be used by occupants of the building (FLEMING, 2005, p. 33). When adequately and properly constructed, they can be used for the following purposes: The intended use of the basement must be determined first before any design decisions are made. This will also have an impact on the quality of the basement. The level of performance of the basement areas is to be determined from the onset of construction to help in cost estimations and the material choice for the basement and its surrounding features.